Á¤º¸°úÇÐȸ³í¹®Áö (Journal of KIISE)
Current Result Document :
ÇѱÛÁ¦¸ñ(Korean Title) |
ÀÎÅÍ·¢Æ¼ºê VR ½ºÆ÷Ã÷ ¾îÇø®ÄÉÀ̼ÇÀ» À§ÇÑ ´ÙÁßÃË°¨ ·»´õ¸µ |
¿µ¹®Á¦¸ñ(English Title) |
Multimodal Haptic Rendering for Interactive VR Sports Applications |
ÀúÀÚ(Author) |
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Ãֽ¹®
Minjae Mun
Seungjae Oh
Chaeyong Park
Seungmoon Choi
|
¿ø¹®¼ö·Ïó(Citation) |
VOL 49 NO. 02 PP. 0097 ~ 0105 (2022. 02) |
Çѱ۳»¿ë (Korean Abstract) |
º» ¿¬±¸´Â °¡»óÇö½Ç¿¡¼ ¹ß»ýÇÏ´Â °¡»ó Ãæµ¹¿¡ ´ëÇÑ »ç½ÇÀûÀÎ ÇÝƽ Çǵå¹éÀÇ ¼³°è¸¦ ´Ù·é´Ù. À̸¦ À§ÇØ Áøµ¿°ú ÀÓÆÑÆ® µÎ ¸ð´Þ¸®Æ¼ÀÇ ÇÝƽ Çǵå¹éÀ» »ý¼ºÇÒ ¼ö ÀÖ´Â ´ÙÁßÃË°¨ ÇÝƽ ÀåÄ¡¸¦ ±¸ÇöÇÏ°í ¹°¸® ¿£Áø°ú ½ÇÁ¦ Ãæµ¹ µ¥ÀÌÅ͸¦ °áÇÕÇÑ ÇÝƽ ·»´õ¸µ ¹æ¹ý·ÐÀ» ¼³°èÇÑ´Ù. ¶ÇÇÑ, ´ç±¸, Ź±¸, Å״ϽºÀÇ ¼¼°¡Áö ½ºÆ÷Ã÷ Á¾¸ñ¿¡ ´ëÇÑ °¡»ó ½Ã¹Ä·¹À̼ÇÀ» Á¦ÀÛÇÏ¿© »ç¿ëÀÚ°¡ ¼·Î ´Ù¸¥ ¹°¸®Àû Ư¼ºÀ» °¡Áø °¡»ó °´Ã¼¿Í »óÈ£ÀÛ¿ëÇÒ ¼ö ÀÖµµ·Ï ÇÑ´Ù. »ç¿ëÀÚ Æò°¡¸¦ ÁøÇàÇÏ¿© ½ÇÁ¦ ¹°Ã¼µéÀ» ÀÌ¿ëÇÑ »óÈ£ÀÛ¿ë¿¡¼ ´À²¸Áö´Â °¨°¢°ú Áøµ¿, ÀÓÆÑÆ® ¹× µÑÀ» °áÇÕÇÑ ´ÙÁßÃË°¢À̶ó´Â ¼¼ °¡Áö ·»´õ¸µ Á¶°ÇÀ¸·Î ¸¸µé¾îÁø ÇÝƽ Çǵå¹éÀ» ÁÖ°üÀûÀ¸·Î ºñ±³ÇÑ´Ù. ±× °á°ú´Â °¢ ·»´õ¸µ Á¶°ÇÀÌ ¼·Î ´Ù¸¥ ÀÎÁöÀû Ư¼ºÀ» °¡Áö°í ÀÖ°í, µû¶ó¼ ÇÝƽ ¸ð´Þ¸®Æ¼ÀÇ Ãß°¡´Â ¿ªµ¿Àû »óÈ£ÀÛ¿ë °á°ú ¹ß»ýÇÑ °¡»ó Ãæµ¹¿¡ ´ëÇÑ Ç¥Çö ¹üÀ§¸¦ ³ÐÈú ¼ö ÀÖÀ½À» ½Ã»çÇÑ´Ù. |
¿µ¹®³»¿ë (English Abstract) |
This study explores how to deliver realistic haptic sensations for virtual collision events in virtual reality (VR). For this purpose, we implemented a multifaceted haptic device that produced both vibration and impact and designed a haptic rendering method combining the simulated interactions of a physics engine and the collision data of real objects. We also designed a virtual simulation of three sports activities, billiards, ping-pong, and tennis, in which a user could interact with virtual objects having different material properties. We performed a user study to evaluate the subjective quality of the haptic feedback from three rendering conditions, vibration, impact, and multimodal of combining both, and compared it to real haptic sensations. The results suggested that each rendering condition had different perceptual characteristics. Therefore, the addition of a haptic modality can broaden the dynamic range of virtual collisions. |
Å°¿öµå(Keyword) |
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°¡»ó ½ºÆ÷Ã÷
°¡»óÇö½Ç
»ç¿ëÀÚ °æÇè
Àΰ£-ÄÄÇ»ÅÍ »óÈ£ÀÛ¿ë
multimodal haptics
virtual sports
virtual reality
user experience
human-computer interaction
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